The Moroes fight
On WoW-Wiki, Bosskillers, etc. there are plenty of strategies to read on the Moroes fight, so I won’t be discussing those. I can explain how our guild does it most of the time though.
The strategy depends a bit on the adds you get, they’re randomly assigned as soon as you spawn the instance. (yes, I just said spawn) Anyhow, there are 4 adds to deal with, and there are 6 different possibilities to choose from. You can find the different adds here.
The fight pretty much requires there to be at least 2 priests to keep 2 adds shackled during the entire fight, simply because they’re just not doable with all the garottes going on. We always take a minimum of 3 priests with us, either all holy or some of them shadow.
If you get either or both the shadow-priest add or the holy-priest add, they should die first. You can tank them to make it easy for your dps, or just whatever, they should be constantly interrupted and killed asap, because they will either heal one of their fellow undead, or drain your mana.
While the adds are being killed, 2 tanks should be assigned to Moroes. They should both be at positions 1 and 2 of the threatlist, so keep an eye on your ktm or omen addon. As a feral you may choose to try and keep an add with you as well next to Moroes, so dps can do their thing without getting hurt. After 2 adds are down, dps can start focussing on Moroes. Keep the remaining shackles up, and try to keep up with both tanks and garotted people. The longer Moroes stays alive, the harder the fight will be.
Basicly this means you need everyone to be well geared to either dps, heal or tank. Attumen is a lot easier in comparison to this fight, but it’s certainly not impossible if everyone knows what to do.
The bonus healing stat
The most important stat of a healer is ‘Increases healing done by spells and effects by up to…’. This is plainly because it increases the amount of health your healing spells restore. The exact amount of extra restored health is however not always as much as the stat indicates. It depends on whether it’s a heal over time or a regular heal, the casting time of the spell (before talents), and the rank that is used in comparison to the level of the caster. You can pretty much find all about it over here, here and here.
You can increase the effect bonus healing has upon your healing spells using talents. In the case of a restoration druid, the bonus healing is scaled upon your bonus healing. Paladins and balance druids have scaling on intellect, which isn’t very effective most of the time as the amount of intellect doesn’t increase on gear the way bonus healing does. But it depends on your preference ofcourse.
So go get that gear with healing bonus instead of ‘damage and healing’ or int-gear (or spir-gear).
Cat DPS Rings
Well this is a fairly easy subject. Choose Agility above anything else, after that it’s either Strength or Attack Power. The best randomly enchanted rings are suffixed with “…of the Tiger”, “…of the Beast” and sometimes “…of the Bandit”. Check AH regularly for these rings, it’ll be worth it. The rest of the ring selection you can find at Emmerald’s cat dps list.
I’m still using Lightwarden’s Band for both tanking and dps, you can get it if you’re revered with Aldor. And you get a pretty nifty ring when you’re exalted with the Sha’tar.
Caverns of Time
The Caverns of Time instances; Old Hillsbrad Foothills, Black Morass and Hyjal Summit. You have to do some prequests first to be able to enter Old Hillsbrad Foothills, these will lead to followups that require you to completely finish the Durnholde event.
When you have finished helping out Thrall, you’re allowed to enter The Black Morass where you have to complete the Opening the Dark Portal event.
After the completion of the Dark Portal event in the instance, you can also complete the Karazhan master’s key quest, since it is only then that you can speak to Medivh in person.
To enter Hyjal Summit, you must complete the Vials of Eternity quest, involving clearing both SSC and The Eye.
Restoration Druids differ with Restoration Shamans on a few things, including this subject. Druids have a talent to turn 15% of their spirit into MP5 While Casting, Shamans don’t have that luxury. Elemental shamans do have however a talent to turn their Intellect into MP5.
When checking upon my source of minimum KZ stats, I do see that a shaman should have the same amount of mp5 as a Druid.
That said, for raids, do get plenty of mp5, you will need it. If you can’t get it on your mail-gear, at least get some on your mace and shield. I’m not sure if leather or cloth will be an option, but at least don’t ‘gimp’ your +healing.
In other words, please check out the guides on your class forums, because I have no clue what I’m talking about. 🙂 Perhaps also the Shaman Wikispace?
Read Full Post »