Archive for the ‘/emo’ Category

Removal of Downranking

Seriously… why…

Back to the dark-ages, back to square 1.


Doesn’t Blizzard realize that certain raid encounters need spamhealing or quick healups on tanks and raidmembers because they might die within those few seconds. No one needs HoT’s for those occasions, they’re not fast enough to keep tanks alive on those occasions.

I can remember those days where Priests were going OOM halfway a bossfight and having to innervate them – even from out of bearform sometimes – and sure that has changed for the better since the mana regeneration change.

But this really feels like going back in time, and there’s no remedy this time. Especially because of http://wotlk.wowhead.com/?spell=53787

Or are we Druids supposed to arrange Innervate rotations for priests?

#showtooltip Innervate
/w OtherDruid I'm innervating %t - you're next!
/cast Innervate


Read Full Post »

The ticking clock

I started this blog only a few months ago, but I have been playing World of Warcraft for some time now. It started out about a 6 months to a year after release when I started playing, and when I was around level 30 with my Druid I quit the game for another 6 months. I’m not sure what made me stop playing, but I’m assuming it has something to do with questing between 20 and 40 with crap gear, a full quest-log, a resto spec and quitting a guild because of a stupid fight the guildmaster started against a fellow druid.

[deleted guild drama stories]

So every guild has it’s own kind of guild-drama that is either taking place in just the officers lounge or throughout the entire guild. There are a lot of reasons this could happen, and I’ve personally experienced 4 individual drama’s in my 1-2 years of playing. I’ve learned quite a lot from these experiences, but I wouldn’t complain if it never actually happened. Of course you learn things about yourself; what you shouldn’t have done or said, and what you should do if similar things happen. But it also learns you about how hard it gets eventually to be able to trust other people, or how gutted you will feel when people all of a sudden disappoint you at certain points in time.

Everyone makes mistakes, I make them all the time, but when someone does slip up and people get annoyed by each other, their real personality surfaces and there’s a good chance you’ll feel disappointed and angry about that. In the end, when you summarize and dissect paragraphs, lines, actions, feelings and analyze them, it all comes down to a few of these categories:

  • Lack of communication.
  • Lack of trust.
  • Inability to compromise and a primal need to have things your way.
  • Fear of change.

I’m not the expert on communication, and I often fail to communicate properly. But what I hardly ever do is make decisions that involve other players, without talking to them about it. If I have some feedback or comments to make on something, I try to do that up front, and not when it’s too late. Talking to each other is a crucial element of this game, and it is even more important in real life, but I’m guessing people still tend to live in a bubble behind their pc’s in some way or another.

Lack of trust. Some might say I myself lack trust towards other people, but I’d like to think otherwise. I’m a fairly good judge of character in both real life and in-game, but most of the time people aren’t really convinced of this, so I ended up saying “I told you so” a lot of times in 3 of these guilds (I wasn’t an officer or classleader in the first guild). I do however trust people enough to let them do their thing without interfering and calling them mad, and I try to let them do it the way they’re most comfortable with themselfs.

Inability to compromise is a huge thing I see so often in both real life and in-game, and it’s an absolute nuisance. Some people just do not stop arguing until they have things their own way, no matter how much explanation, reasoning and alternate solutions you may put forward. Everyone has this personality trait in some amount, including me. I’ve caused a lot of arguments because of this, I regret it, and I know it will happen sometime again. But I have also given up a lot of times on these kind of arguments, it drains my energy and leaves me empty, while the ones who kept going are the ones who either get their way with either a horrible thing or no change at all.

People fear change. I fear change to social environments, but I do not fear change in other areas. A common feeling you will get when joining a company or in guild, is that most people rather refine the ‘good old ways’ then introduce new things. New things carry a certain amount of risk, and it is often guessed that it’s never worth it. I find this a great misconception and feel it causes decline because of the lack of progress. There’s often very much potential, but people will hold on to that trusty old and rusty thing until the guild or company eventually bleeds to death.

I believe change is a good thing, and if there was no change, including all of the mistakes and pitfalls it might or might not bring, I’d find life incredibly boring. Even a compromised change can be worth it.

So now you’ve read this wall of text, you still might be like “what? what is he talking about?”. Well, it comes down to this. With all the great things, the really bad things, I am a genuine addicted player to World of Warcraft – and I’m thinking of quitting.

When is the time to make your decision… One more epic bought by getting exalted with Keepers of Time? Just one more boss? One more raid experience?

This game can practically go on forever, even when you’re now in raid guild that’s doing Black Temple, Sunwell will be up next year, WotlK will be there, and more and more people are joining the game. You make friends, you have fun, and before you know it you can write down your next guild-drama experience.

I put an extremely large amount of time and effort into this game, yet I feel stranded again. Progress in real life has stagnated to a very low level, and in-game it’s exactly the same. I feel at odds when thinking about not playing the game anymore, and about losing that Druid I put so much time into and had so much fun with.

How do you pick your moment? Is it now, next week, or next month? And while I decide and pick a moment, the clock is still ticking in real life, and the time I could’ve spend there remains lost.

Life is too short to not quit playing this game at some point in time…

Read Full Post »

Leaky leaves

I’m trying to come up with something useful, but I’m stuck at “…blah…” – not much differently sounding than the gurgle sound Murlocs make.

There has been lot of going-ons though, with the cherry on top called leading a raid. Even though I was partly against the idea – and still am – I’ve been asked to organize and lead a raid to Zul’Aman. Sorting out the raid group formations was the easy part, but going there and having to be all explanatory and guiding is a whole different kind of coconut. It worked alright and I had some amazing people who helped me out on everything. The killing actual bosses didn’t really go as planned, but someday it’ll happen.

And well, I still have nothing to say.

Read Full Post »

Rage and threat

There’s a lot of interesting talk going on in the world of blogs, and there’s a lot I’d like to emphasize or talk about. Though this bit caught my eye thinking: I can add something to that without having 2 pages of formula’s and tables. (not that I’m not a math-guy, I am)

Karthis rightfully concluded that taking damage is the best way to generate Rage. There are however from a tanking perspective some very annoying side effects from this fact concerning Shielding and Dodging.

Probably every rage-dependant tank has experienced it: a priest throws up a shield before you pull. You’ll gain absolutely no rage whatsoever for the duration of the shield. This means that you won’t be able to perform any kind of threat-generating ability except for your auto-attacks. And considering the speed of your paws in dire bear form, there’s no doubt about it that either a dps or healing party-member will gain aggro after 5 seconds where they had expected you to gain solid aggro on your mobs.

Any other druid would say: “why aren’t you using enrage then before the pull?”, well I do use it quite often, but you’ll always be in that fortunate situation where you’re OT and have pretty much no control over when the MT pulls. You could hit enrage the moment the MT pulled, but you’ll probably have to debuff it as soon as your designated target starts hitting you. (other question: why have I never thought about debuffing the shield?)

I’ll absolutely adore any priest who uses PoM, or Frisbee as Ego calls it, instead of a shield. It heals you for whatever damage you’re initially taking after pull, and the threat the healing generates is all yours.

The issue that’s equally annoying, is Dodge. Dodge not only makes low-level instances pretty much impossible to tank – without pulling multiple mobs, taking off some gear or just tank in catform – but it also has the annoying property to be there on the first few hits you’re going to take from a mob. The result is pretty much the same as a shield: you won’t generate any rage, because you’re not taking damage. The worst part of it is, is that you can’t help it, because you’ll need the avoidance dodge gives you throughout the fight.

Anyway, the best way I’ve noticed to come out of the icky situation of having no rage, is hoping you’ll get enough rage to hit a cheap ability like Lacerate, and then hoping it will crit. If it crits, you’ll get enough rage to be able to use Mangle, and if it doesn’t crit you’ll just have to wait a bit longer with the unfortunate risk of temporarily losing aggro.

Read Full Post »

Omg views

I seriously want to thank Phaelia from Resto4Life for the linking to my blog, for she has caused my views to rise pretty high.

However, I do like to apologize to all the viewers, because as I know you’re probably disappointed by the content of this blog. I really hope I can improve things, actually post more regular and have some actual informative blogs beside my /emo entries.

Meanwhile, stick to Resto4Life, cause she’s ftw 🙂

Read Full Post »

CE and ST

I took upon the opportunity to work on my Sha’tar and Cenarion Expedition reputation, since I’ve given up on PvP since I recently bought my fancy healing boots.

I’m aiming for being exalted with both factions, since I’ll be able to get a Gavel of Pure Light (299 healing) and A’Dal’s Command for dps when exalted with Sha’tar. Cenarion Expedition will give me the infamous Earthwarden (and possibly Windcaller’s Orb).

So I went along with a Botanica run, where I FINALLY got my first fragment of the Arcatraz key, so I could complete the key. And in the late afternoon we did a full clear of Steamvault, and in the evening we did a heroic Slave Pens run till the 1st boss. I especially like the heroic SP run, because it only takes like 30 minutes if everyone knows what he or she is doing to get up to the 1st boss and get that badge of justice.

I know there’s probably easier instances to get badges, but SP has its familiarities.

I haven’t got really interesting things to say, so this was just a short infomercial.

Read Full Post »


Tonight there was a last-minute raid scheduled to take on Emeriss, who seemed to reside this time in Duskwood. I was invited, lot of wipes occurred, lot of people came and went.

I was offtanking Emeriss, trying to stay 2nd on the threat-list so when our warrior was put asleep I could take over his shift for a moment.

The thing that makes Emeriss so difficult is that the cooldowns of the tanks are severely lengthened because of a stacking debuff that occurs when the dragon lets us smell his breath. This means that the tanks will be severely gimped in their threat-generation cycle.

Yet, after about 10 wipes, re-explaining the fight 10 times, and waiting for the death-debuff to go away – it still seems impossible for people to control their dps output. The dragon turns, tails our behinds, breaths on someone else, hits around, healers freak out, deaths occur, and after desperate attempts to stay alive while the raid lose their 2 tanks, a wipe occurs.

Sure there were other reasons as well, but how hard is it to control your dps output? Hello? Stop attacking for a bit? Is it really That hard?

I’m not exactly that innocent or good. When a couple of us were doing Black Morass for someone’s attunement, and a warrior was tanking, I occasionally forgot to watch the meter or forgot to hit the cower button. But at least I know it wouldn’t have caused a wipe, even when I’d died of the aggro-gain (which I didn’t, either dodged or pressed cower fast enough).

What is it with warriors and low threat-generation anyway 😉

Or maybe it’s just my talents.. probably that.. I did somehow top the damagemeter though, kinda odd…

ps. Or better yet… I even said something like “this and that, so I only generate about 2k threat every 5 seconds”, is that some hidden incentive for people to do whatever the hell they want and keep pressing those buttons whenever the global-cooldown is over?

Read Full Post »

Older Posts »