With the opcoming WotLK expansion (or probably a patch before that even) the new talent trees will appear, and you’ll have the opportunity to rethink your spec. Now, normally you would take that opportunity to make a nice quest-and-level-up-solo-build to race around through Northrend, but my plans are a bit different.
Our guild is currently thinking about continuing to schedule some raids now and then to Outland instances, to keep us together and to see a bit more of the content we were supposed to see. Now, one could figure that leveling up, getting to 71 to throw away crushes, getting some green superior questgear and be done with it. I say nay, that’s not going to cut the cookie the way I want it. And since the talent tree changes are coming with a pre-wotlk-patch, I wanted to see if I could make a cookie-cutter that wouldn’t require me to start questing like a madman just yet. (just filling up space and trying to look like I’m talking about something interesting, while I could’ve just said all of this probably in one sentence)
So, the raiding resto level 70 build I will prefer and try out, will be this one.
What did I select, and why didn’t I take that fancy thingymabob!
The import part of the build, is Flourish. I’ve seen a lot of raid damage when visiting TK/MH/BT/SUN and I’m not exactly pleased with the way I have to spam and rush Regrowth on everyone like a madman just because we lack CoH priests. Flourish is a spell to Nourish, I reckon. (although the actual Nourish spell will only appear at lvl 80 unfortunately)
Master Shapeshifter is a NoNo in my books. It’s 4% healing modifier is not going to cut the cookie with the ‘low’ amounts of healing in comparison to what we could get out of it when we’re in lvl 80 gear. The more we level of course, we are going to put points in it, but as long as we’re in 70’s gear it’s not going to make a difference.
Gift of the Earthmother is one fancy talent. Not only has it a pretty Tree icon, but with 5 points you’re going to shorten your GCD for Lifebloom and Rejuvenation Without investing anything in spellhaste. (2/4/6/8/10% – without additional Haste, your GCD’s will be as followed: normally 1.5s, 2% 1.47s, 4% 1.44s, 6% 1.41s, 8% 1.38s, 10% 1.35s)
Living Seed sounds fun. With only 3 points you get the guarantee to seed the target after a direct heal that blooms and heals the target when it gets hit. So, hello Druid PoM. (although we have no clue about threat ofcourse, it’s certainly going to be fun)
Replenish, is something for the future. Energy, rage, runes, mana to others? Odd talent, but will certainly be worth taking. But not just yet.
Omen of Clarity, yes we know it’s not going to cut the cookie really. But a free spell is a free spell, even though we know we’re going to get the Clearcasting buff mainly after when we actually needed it…
What about the Balance talents?
Genesis a direct 1-5% boost to your HoT healing, no strings attached and its available for everyone. The problem about this talent is, again, scaling. It’s not going to scale as much on your lvl 70 gear than at lvl 80’s gear. Still, it’s a nice talent, and if you want more of a resto-balance-hybrid-build, go for it.
Moonglow is going to save you plenty of mana, but question is, do you really need it?
Nature’s Splendor is rocking the socks off of some people, and I can certainly see its worth as well. However, at the current time, I’m pretty used to the length of my hots, and seldomly rely on their full length. Maybe that makes me a bad druid, but I know I’m going to regret not putting the points into restoration.
Nature’s Grace is well, cool. Ah well…
And most importantly, let us not forget to rush to the trainer and get our OoC rez, quick raid recovery here we come!
And then the raid is over, we did it, but back to questing
And back to feral.