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While entertaining myself during a WoW-Hiatus, I couldn’t resist the urge to squeeze in some WoW-math. A comparison of 2 epic Feral Idols, as posted on my guild’s forum… (Idol of Terror vs. Idol of the White Stag)
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Merry Christmas,
Gelukkig Kerstfeest,
Frohe Weihnachten.
And a happy new year!
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I started this blog only a few months ago, but I have been playing World of Warcraft for some time now. It started out about a 6 months to a year after release when I started playing, and when I was around level 30 with my Druid I quit the game for another 6 months. I’m not sure what made me stop playing, but I’m assuming it has something to do with questing between 20 and 40 with crap gear, a full quest-log, a resto spec and quitting a guild because of a stupid fight the guildmaster started against a fellow druid.
[deleted guild drama stories]
So every guild has it’s own kind of guild-drama that is either taking place in just the officers lounge or throughout the entire guild. There are a lot of reasons this could happen, and I’ve personally experienced 4 individual drama’s in my 1-2 years of playing. I’ve learned quite a lot from these experiences, but I wouldn’t complain if it never actually happened. Of course you learn things about yourself; what you shouldn’t have done or said, and what you should do if similar things happen. But it also learns you about how hard it gets eventually to be able to trust other people, or how gutted you will feel when people all of a sudden disappoint you at certain points in time.
Everyone makes mistakes, I make them all the time, but when someone does slip up and people get annoyed by each other, their real personality surfaces and there’s a good chance you’ll feel disappointed and angry about that. In the end, when you summarize and dissect paragraphs, lines, actions, feelings and analyze them, it all comes down to a few of these categories:
- Lack of communication.
- Lack of trust.
- Inability to compromise and a primal need to have things your way.
- Fear of change.
I’m not the expert on communication, and I often fail to communicate properly. But what I hardly ever do is make decisions that involve other players, without talking to them about it. If I have some feedback or comments to make on something, I try to do that up front, and not when it’s too late. Talking to each other is a crucial element of this game, and it is even more important in real life, but I’m guessing people still tend to live in a bubble behind their pc’s in some way or another.
Lack of trust. Some might say I myself lack trust towards other people, but I’d like to think otherwise. I’m a fairly good judge of character in both real life and in-game, but most of the time people aren’t really convinced of this, so I ended up saying “I told you so” a lot of times in 3 of these guilds (I wasn’t an officer or classleader in the first guild). I do however trust people enough to let them do their thing without interfering and calling them mad, and I try to let them do it the way they’re most comfortable with themselfs.
Inability to compromise is a huge thing I see so often in both real life and in-game, and it’s an absolute nuisance. Some people just do not stop arguing until they have things their own way, no matter how much explanation, reasoning and alternate solutions you may put forward. Everyone has this personality trait in some amount, including me. I’ve caused a lot of arguments because of this, I regret it, and I know it will happen sometime again. But I have also given up a lot of times on these kind of arguments, it drains my energy and leaves me empty, while the ones who kept going are the ones who either get their way with either a horrible thing or no change at all.
People fear change. I fear change to social environments, but I do not fear change in other areas. A common feeling you will get when joining a company or in guild, is that most people rather refine the ‘good old ways’ then introduce new things. New things carry a certain amount of risk, and it is often guessed that it’s never worth it. I find this a great misconception and feel it causes decline because of the lack of progress. There’s often very much potential, but people will hold on to that trusty old and rusty thing until the guild or company eventually bleeds to death.
I believe change is a good thing, and if there was no change, including all of the mistakes and pitfalls it might or might not bring, I’d find life incredibly boring. Even a compromised change can be worth it.
So now you’ve read this wall of text, you still might be like “what? what is he talking about?”. Well, it comes down to this. With all the great things, the really bad things, I am a genuine addicted player to World of Warcraft – and I’m thinking of quitting.
When is the time to make your decision… One more epic bought by getting exalted with Keepers of Time? Just one more boss? One more raid experience?
This game can practically go on forever, even when you’re now in raid guild that’s doing Black Temple, Sunwell will be up next year, WotlK will be there, and more and more people are joining the game. You make friends, you have fun, and before you know it you can write down your next guild-drama experience.
I put an extremely large amount of time and effort into this game, yet I feel stranded again. Progress in real life has stagnated to a very low level, and in-game it’s exactly the same. I feel at odds when thinking about not playing the game anymore, and about losing that Druid I put so much time into and had so much fun with.
How do you pick your moment? Is it now, next week, or next month? And while I decide and pick a moment, the clock is still ticking in real life, and the time I could’ve spend there remains lost.
Life is too short to not quit playing this game at some point in time…
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So a little gear-related-post;
Get Idol of Terror, it’s awesome for both tanks and kitty’s – so get it for only 20 badges!
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While still lacking ideas of what to post about – when there’s already so much information out there about gear, talents, tactics, the hard facts and math essays with enough numbers to make your head spin – I’ve decided to just post again something I’ve posted on our guild forum.
Before anyone considers reading this, I do have to note that these things just indicate how I and the guild handles things, and does not at all mean your guild will hold them as true. You might call it stupid, noobish or insane, and if so: so be it, in several ways we are.
Especially the loot rules are just not something to abide to, they’re just my opinion and how we do things.
Now to hope the text conversion from BB to WordPress doesn’t take hours again…
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I’m trying to come up with something useful, but I’m stuck at “…blah…” – not much differently sounding than the gurgle sound Murlocs make.
There has been lot of going-ons though, with the cherry on top called leading a raid. Even though I was partly against the idea – and still am – I’ve been asked to organize and lead a raid to Zul’Aman. Sorting out the raid group formations was the easy part, but going there and having to be all explanatory and guiding is a whole different kind of coconut. It worked alright and I had some amazing people who helped me out on everything. The killing actual bosses didn’t really go as planned, but someday it’ll happen.
And well, I still have nothing to say.
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Recently I came into possession of the Masquerade Gown at the Opera. Sure it had less healing, but I compensated the difference with an heroic badge necklace.
I’m not sure what to think of the proc-rate of the Spirit increase the robe has. It procs quite often, but it seems to almost always proc right at the beginning of a fight, where it is pretty much wasted. I does seems to save lots of mana, but haven’t had much time to test. The gown itself looks absolutely amazing, love the purpleness.
Anyway, as I read a post from Resto4life about heroic healing as a tree druid, it reminded me of my previous madness about using Tranquility in heroics. Since that time I’ve tested the theory a couple of times, and I have to say it works like a charm.
A nice example of when to use it is the two non-cc-able coilfang horrors just before the 1st boss of Heroic Slave Pens. So the tank has to pull one of the two snakes, let them come to him and do his best to keep both of them on him. If the tank hasn’t got top-notch gear you could ask the group to buff up fully and use trinkets asap to get the first snake down before the healing gets impossible. So as soon as the snake is about to hit, or has already punched the tank once, you start channeling tranquility. No threat, so no angry snakes hitting you. As soon as tranquility ends, you hit regrowth, lifebloom, rejuvination, and build up a lifebloom stack. The first target should be dead by now, and the second target that’s now coming towards you should be picked up by the tank.
I think it works wonders for a tree, and I’m hoping Blizzard won’t listen to all those complaints that improved tranquility is useless, because it’s not. We just have to learn how to use it. I even used it a couple of times in Karazhan where we used to semi-wipe because the healers died first because of the healing-threat (some bits before chess/netherspite), and it saved my branches from a swift death.
Alors, c’est ca.
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Recently I got a nice drop from the Chess event in Kz, and I’ve been pondering which items and gems I should be using.
The drop was a pair of Forestlord Striders, which I was first sceptical about, because I’m currently wearing Veteran’s Kodohide Boots. I could probably gem Forestlords’ to somehow “equal” to the Veteran’s, but I can’t make them better when it comes to stamina and mp5. Gemming them with 2x 18+ healing gems will be an improvement of 21 healing compared to the Veterans’, but I will lose 15 stamina, and 8mp5.
With the new patch however, I think I have decided to adjust my strategy. Because of the boost to mana regeneration from Spirit while casting, my overal regen will go up. And since I can survive fairly well with the current regeneration amount, I’m going to dump some raw mp5 for healing. After all, healing is just about the only stat that actually scales (ok, spirit scales a little as well).
So, I’m currently in the process of changing gems and items to higher healing levels., and will probably post the changes once I’m “done”.
————————————–
Alright, summary of changes:
- Replaced a 4 int & 2 mp5 with a 18 healing gem in my Moonglade robes.
- Replaced Mantle of Vivification with an Apexis Cloak.
- Replaced Kodohide Boots with Forestlord Striders with 2x 18 healing gems.

So the 264 spirit currently gives about 34 mp5, and will give 34 mp5 more when the patch 2.3 is applied. So it will return to 121 mp5.
Strangely enough somehow my health stays the same, I lose 90 mana, gain 56 healing, gain 38 spirit, and gain about 18 mp5.
It’s a start… In any case, it turned my Lifebloom without ToL in a 200/400/600 hp per second heal, which is pretty fun.
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