Recently I came into possession of the Masquerade Gown at the Opera. Sure it had less healing, but I compensated the difference with an heroic badge necklace.
I’m not sure what to think of the proc-rate of the Spirit increase the robe has. It procs quite often, but it seems to almost always proc right at the beginning of a fight, where it is pretty much wasted. I does seems to save lots of mana, but haven’t had much time to test. The gown itself looks absolutely amazing, love the purpleness.
Anyway, as I read a post from Resto4life about heroic healing as a tree druid, it reminded me of my previous madness about using Tranquility in heroics. Since that time I’ve tested the theory a couple of times, and I have to say it works like a charm.
A nice example of when to use it is the two non-cc-able coilfang horrors just before the 1st boss of Heroic Slave Pens. So the tank has to pull one of the two snakes, let them come to him and do his best to keep both of them on him. If the tank hasn’t got top-notch gear you could ask the group to buff up fully and use trinkets asap to get the first snake down before the healing gets impossible. So as soon as the snake is about to hit, or has already punched the tank once, you start channeling tranquility. No threat, so no angry snakes hitting you. As soon as tranquility ends, you hit regrowth, lifebloom, rejuvination, and build up a lifebloom stack. The first target should be dead by now, and the second target that’s now coming towards you should be picked up by the tank.
I think it works wonders for a tree, and I’m hoping Blizzard won’t listen to all those complaints that improved tranquility is useless, because it’s not. We just have to learn how to use it. I even used it a couple of times in Karazhan where we used to semi-wipe because the healers died first because of the healing-threat (some bits before chess/netherspite), and it saved my branches from a swift death.
Alors, c’est ca.